Welcome to !
www.iraceonline.com

You are currently viewing our community forums as a guest user. Sign up or
Having an account grants you additional privileges, such as creating and participating in discussions.

  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

rFactor 2 - Roadmap updates

Discussion in 'News' started by Didier Coquillard, Sep 16, 2016.

  1. Didier Coquillard
    Offline

    Staff Member Owner

    Joined:
    Aug 8, 2010
    Messages:
    7,339
    Likes Received:
    1,794
    Location:
    Gignod
    View the Post on the Blog
     
    #1
  2. A. Gamberini
    Offline

    A. Gamberini Well-Known Member
    Forum User

    Joined:
    Jan 11, 2011
    Messages:
    8,818
    Likes Received:
    3,297
    Location:
    Italy
    Ottima notizia!!!

    "...a DX11 based graphics engine including VR support..."
     
    #2
    Didier Coquillard likes this.
  3. Massimo M4rt!n
    Offline

    Massimo M4rt!n rFactor 2 Manager
    Staff Member Moderator

    Joined:
    Jan 18, 2011
    Messages:
    5,291
    Likes Received:
    2,192
    Speriamo portino nuova linfa, i presupposti ci sono! :)
     
    #3
  4. Cristian N
    Offline

    Cristian N Pity1972
    Staff Member Admin

    Joined:
    Aug 23, 2010
    Messages:
    5,657
    Likes Received:
    2,004
    Location:
    Vercelli (Italy)
    speriamo sono arenati da tempo
    forza forza
     
    #4
  5. Federico Carradore
    Offline

    Federico Carradore carrafede
    Staff Member Owner

    Joined:
    Nov 29, 2010
    Messages:
    12,424
    Likes Received:
    3,584
    Location:
    San Bonifacio VR
  6. Guglielmo V.
    Offline

    Guglielmo V. Supporter
    Supporter

    Joined:
    Aug 19, 2013
    Messages:
    1,925
    Likes Received:
    1,353
    Location:
    Midland
    una ventata d'ossigeno :cool:
     
    #6
  7. Riccardo D.R.
    Offline

    Riccardo D.R. Project Cars - Driver
    Staff Member Admin

    Joined:
    Apr 7, 2014
    Messages:
    3,586
    Likes Received:
    2,779
    Pare che il nuovo modello di pneumatico di rF2 venga eliminato e ripristinato quello usato in rF1.

    TW: The goal on the content side is to speed that up in a big way, but also to take another look at modding and supporting modders. There are various things that have been discussed. Marcel has even proposed to accept the rf1 tyre model in rFactor 2 because, let’s face it, the tire model is the barrier for a lot of modders. He was also talking to various modders through his connection with the community, and he was basically talking about building a tool that you could put an rf1 mod into and it would spit out an rf2 mod. The first thing that I think with that, is it would effectively put rf1 out to pasture and more easily move everybody over to rf2, as there would be no need to stay with rf1 anymore. It lets all of those people in that consider the rf2 tyre model too complex or who can get similar things from the rf1 tyre model with enough tweaking. People like Niels and other physics gurus are quite content with the rf1 tyre model, and that can be the primary reason why some of these people haven't done any rf2 modding.

    Link all'intervista http://www.racedepartment.com/threads/exclusive-isi-studio-397-rfactor-2-interview-part-1.126263/
     
    #7
    Guglielmo V. and Cristian N like this.
  8. Riccardo D.R.
    Offline

    Riccardo D.R. Project Cars - Driver
    Staff Member Admin

    Joined:
    Apr 7, 2014
    Messages:
    3,586
    Likes Received:
    2,779
    è stato scritto un post per fare chiarezza sul modello di gomma:

    Quote from Marcel Offermans at Racedepartment forum:
    "If I may clarify my thoughts here a bit, as I feel there might be some misunderstanding:

    1. The tyre model in rF2 is a great and really advanced model and our physics guys (Michael and Marek) obviously get great results with it. We will not drop it at all. In fact all current and future car physics we make will continue to use this model. You probably have seen the recent blog series about the BT44B that explains a lot about this model.

    2. We are considering allowing the rF1 tyre model as an option for specific cars because we are aware that certain highly respected physics gurus get great results out of that model based on the models and data they have for real world cars.

    3. In fact, in the future, if other tyre models emerge, we could consider integrating those as an option as well. The main thing to remember is that we're trying to be an open platform to the community. Yes, we are committed to providing the most realistic simulation. That will never change."
     
    #8
  9. Federico Carradore
    Offline

    Federico Carradore carrafede
    Staff Member Owner

    Joined:
    Nov 29, 2010
    Messages:
    12,424
    Likes Received:
    3,584
    Location:
    San Bonifacio VR
    Quindi era una mezza bufala..
    Cmq non vedo l'ora di provarlo in dx 11!
     
    #9
    Guglielmo V. and A. Gamberini like this.
  10. Federico Carradore
    Offline

    Federico Carradore carrafede
    Staff Member Owner

    Joined:
    Nov 29, 2010
    Messages:
    12,424
    Likes Received:
    3,584
    Location:
    San Bonifacio VR
    Domenica pomeriggio, prima del memorial max angelo, ho fatto quattro chiacchiere con barabba ISR emi ha detto che questo gruppo europeo è formato da una squadra di 150 programmatori, direi un bel numero contro i 4 ISI più altri 7 8 esterni che hanno iniziato ad aiutare nell'ultimo anno.
    Un grande rallentamento dello sviluppo c'è stato perché ISI fornisce ufficialmente i simulatori alla Ferrari e si sono buttati, giustamente, a capofitto sul progetto di Maranello

    Speriamo solo che non escano in dx 11 quando gli altri saranno già sulle dx 12..
     
    #10
  11. Riccardo D.R.
    Offline

    Riccardo D.R. Project Cars - Driver
    Staff Member Admin

    Joined:
    Apr 7, 2014
    Messages:
    3,586
    Likes Received:
    2,779
    Metà e metà, pare che supporterà tutti e due i modelli.
    di questi 150 bisognerebbe sapere quanti di loro si dedicheranno a rF2 perchè luminis ha le mani in pasta in diversi progetti.
    Per sfruttare le dx11 dovranno rimetter mano a tutto il motore grafico e riaggiornare tutti i contenuti ed implementare tutte le cose mancanti, un bel lavoro insomma. L'anno prossimo sarà in uscita anche Project Cars 2 in dx12 che avrà molto codice riscritto da zero a tante nuove features. Vedremo se il nuovo studio 397 sarà in grado di riportare su questo titolo.
    Comunque sia non avremo mancanze perchè tutto si rifletterà a ns vantaggio. :)
     
    #11
  12. Federico Carradore
    Offline

    Federico Carradore carrafede
    Staff Member Owner

    Joined:
    Nov 29, 2010
    Messages:
    12,424
    Likes Received:
    3,584
    Location:
    San Bonifacio VR
    Certo rik, ma con 150 persone, viene da pensare che siano almeno il doppio di quelle che ci han lavorato fin'ora
     
    #12
    A. Gamberini likes this.
  13. Didier Coquillard
    Offline

    Staff Member Owner

    Joined:
    Aug 8, 2010
    Messages:
    7,339
    Likes Received:
    1,794
    Location:
    Gignod
    Si spera più che altro
     
    #13
    Riccardo D.R. likes this.
  14. Riccardo D.R.
    Offline

    Riccardo D.R. Project Cars - Driver
    Staff Member Admin

    Joined:
    Apr 7, 2014
    Messages:
    3,586
    Likes Received:
    2,779
    #14
  15. Massimo M4rt!n
    Offline

    Massimo M4rt!n rFactor 2 Manager
    Staff Member Moderator

    Joined:
    Jan 18, 2011
    Messages:
    5,291
    Likes Received:
    2,192
    Sarebbe stato proprio da polli buttare nel cesso tutto il lavoro che ha portato isi ad esser considerato il migliore sim per il modello gomme. Comunque staremo a vedere se è solo una butad marketing, ma non sembra. Spero che i 150 devs lavorino almeno 1/10 del loro tempo su rf2.
     
    #15
  16. A. Gamberini
    Offline

    A. Gamberini Well-Known Member
    Forum User

    Joined:
    Jan 11, 2011
    Messages:
    8,818
    Likes Received:
    3,297
    Location:
    Italy
    Speriamo non comincino ad avvitarsi su loro stessi come i (fu) SIMBIN

    Ma ora che succede? Nessun aggiornamento intermedio? Fino a?
    Troppo stop non giova ai titoli, guarda quello che successe a netkar, appena annunciato lo sviluppo di assetto corsa ci fu il fuggi fuggi da netkar, poi assetto corsa uscì un anno e mezzo dopo, ma tant'è ...
     
    #16
  17. Federico Carradore
    Offline

    Federico Carradore carrafede
    Staff Member Owner

    Joined:
    Nov 29, 2010
    Messages:
    12,424
    Likes Received:
    3,584
    Location:
    San Bonifacio VR
    ma poi, se devono riscrivere tutto perchè non lo fanno direttamente in dx12? l'anno prossimo i giochi nuovi saranno in dx12 mentre rf2 in dx11..
     
    #17
    Riccardo D.R. and A. Gamberini like this.
  18. Massimo M4rt!n
    Offline

    Massimo M4rt!n rFactor 2 Manager
    Staff Member Moderator

    Joined:
    Jan 18, 2011
    Messages:
    5,291
    Likes Received:
    2,192
    Hanno scritto che i rilasci saranno ora molto piu fitti...
     
    #18
  19. A. Gamberini
    Offline

    A. Gamberini Well-Known Member
    Forum User

    Joined:
    Jan 11, 2011
    Messages:
    8,818
    Likes Received:
    3,297
    Location:
    Italy
    ottimo !!
     
    #19
  20. Cristian N
    Offline

    Cristian N Pity1972
    Staff Member Admin

    Joined:
    Aug 23, 2010
    Messages:
    5,657
    Likes Received:
    2,004
    Location:
    Vercelli (Italy)

Share This Page