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rFactor 2 New Build 1098 Now Avalaible

Discussion in 'Discussioni Generali' started by Didier Coquillard, Jun 7, 2016.

  1. Didier Coquillard
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    We proudly present Build 1098 with a good helping of added fixes and features for you to enjoy and try out! Most notably some new tire fixes, "fuel mixture adjustment" for race strategy, custom setups now remembered on rejoin, and more...



    Downloads: (Note: auto-update may be having issues, will be fixed shortly)



    Demo Installer - rFactor2_DemoBuild_1098.exe 1.08GB

    Lite Installer -
    rFactor2_LiteBuild_1098.exe 339MB

    Mod/SDK Mode -
    rFactor2_SDK_1098.exe 356MB



    *Steam version will auto-update



    -------------



    Known issue (see knownissues.txt):



    - Lost wheel intermittent repair after driver change, possibly more likely with higher damage percent set. 'Normal' damage repairs function as intended.



    Build notes:



    FEATURES:

    -------------

    - Session starting times now default to track GDB values rather than always 9am.

    - Changed default for Controller.JSON value "Use thread" from "true" to "false".

    - TTool: added a way to set the Surface Load Goal during Quasi Static Analysis, rather than using Surface Height directly

    - Restore garage setup upon race rejoin, if server's Multiplayer.JSON setting "Race Rejoin" is set to the new value of 3. Note this may be used to restore the fixed setup when that feature is enabled.

    - Added mixture adjustment.

    - Added diffusive adhesion to tire model

    - Tire planar contact compliances can now be adjusted based on tire pressure, etc

    - Added ability to automatically mirror tires rather than re-running TTool tests on a mirrored tire.





    FIXES:

    -------------



    - Various fixes for multiple pitlanes tracks.

    - For rear flap rules, check track wetness in all sessions, not just race by default.

    - Fixed bug where if an AI retires early due to mechanical failure & doesn't make it completely off the road (to the right), AI following him might try to avoid him....by turning straight into him.

    - When the player's car is under AI control & the race finishes, he will now retire to the pits and stay retired.

    - Changed the way FFB gets 'paused' to avoid halts with certain FFB drivers.

    - Fix for 2nd pitlane cars not finding the right pitlane in race.

    - Fixed exploit that could allow people to change the fuel level when that wasn't supposed to be allowed.

    - Fixed some issues with virtual vehicles not showing up in car list.

    - Fixed AI cars in pitlane when yellow flag gets thrown getting confused about what they are doing.

    - Anisotropic filter setting fixed for gJED GMTs.
     
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    Last edited by a moderator: Jun 7, 2016
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  2. Cristian N
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    Cristian N Pity1972
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    Il team Studio 397 ha rilasciato la nuova Build 1108 di rFactor 2, la prima ad essere disponibile esclusivamente tramite Steam (ad un prezzo minore: 29,99€), con il passaggio scontato alla piattaforma digitale prolungato fino al 31 gennaio 2017. Proprio Steam ci offre da subito un supporto migliore per il gioco in modalità offline e la correzione di un bug sui driver di alcune schede video Nvidia. L'acquisto annuale di rFactor 2 viene eliminato, perchè si vuole spingere gli appassionati ad utilizzare di più la modalità online, che è stata aggiunta nella versione gratuita del gioco.



    Finally, it’s time for the first Studio 397 release of rFactor 2!
    It’s been a few months since the last build was released, so we thought we’d take the opportunity to give you an update on what the team has been busy working on. After taking over development, our first order of business was optimizing and automating the entire build process and setting up a new internal bug tracking system – two improvements that will help speed up public releases of fixes and features. We brought new members into our team to move the project forward in terms of graphics, user interface, infrastructure, content and overall optimizations, which you will start to see in the first quarter of 2017 and beyond. For this first release our focus was on fixing bigger issues such as video driver crashes, optimizing and fixing elements of the workshop and starting work on improving the stock car and oval experience.
     
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  3. Guglielmo V.
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    Build 1108 Update 1

    Introduction
    After releasing build 1108 about a week ago, we got a lot of good feedback from the community and also some bug reports. As always, we very much appreciate your input, even though we cannot always respond to every report individually. We previously explained that we spent some time optimizing our development process, so it should come as no surprise that we’re releasing this update now. This is not the last bugfix we will do, but it is probably the last one we’ll do this year. So from Studio 397, we wish you all a happy new year!

    The Steam BuildID for this update is 1543400, and you can check your BuildID by opening the Steam Client, going into the library, then right click on rFactor 2 to open the context menu. From there, choose “Properties” and in the window that opens select the tab called “Local Files”. The “Current content BuildID” is mentioned there.

    Changes
    • Added an empty “Packages” folder to the dedicated server and to rFactor 2 itself. Both distributions were missing this folder, which caused some confusion.
    • Fixed an issue with nonexistent workshop items. If you were subscribed to a workshop item that was subsequently removed or made invisible to you, Steam would continue to report you as “subscribed” to that item. Because the item no longer exists, it would, however, cause our Launcher to hang whilst waiting for it to download, which could never happen, of course. We’ve made the code more robust and tried to detect all such cases, so you should no longer experience this issue.

    [​IMG]
    https://www.studio-397.com/2016/12/build-1108-update-1/
     
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  4. Guglielmo V.
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    Nissan GT500 v1.2 and Build 1108 Update 2
    01-02-2017 STUDIO 397 Release

    And we’re back, as promised, with an updated Nissan GT500 – there’s a worthy set of improvements and upgrades to get excited about!


    [​IMG]

    On the physics side, we’ve added a new set of tyres, including a full range of compounds for added strategy and increased competitiveness. The previous dry compound is now split into three types – soft, medium, and hard. We’ve also added an intermediate compound for light wet conditions.
    The all-new audio for the GT500 is a complete overhaul. We’ve replaced all sounds to give a deeper range and a more raw and resonant feel. Full credits for this go to Rick Schoenmaker, who did an awesome job!
    On the graphics side, we’ve made some considerable improvements and added features, including improved car body reflections, backfire effects, headlight lens flare, and more. We’ve had community feedback from many different people here, and we would like to mention Ales Ogrinc for generously contributing several 3D objects for inclusion in the update.

    [​IMG]

    Accompanying this update is a new build: 1108 update 2. Like update 1 we released on December 28th, 2016, this build is fully backward compatible, which means there is no need to update your dedicated server. With this new build we introduce a new system to distribute templates with our cars. As soon as you upgrade to the new build, whenever you start the Launcher, it will install templates into a folder called “Templates” in your rFactor 2 main folder. Do not edit those files in place though, as they will be overwritten on updates of the car. Make a copy before you start designing your own livery.

    The new version of the Nissan can be found in the Steamworkshop, and you will automatically be updated if you are subscribed to it.

    [​IMG]


    Check out the full change log below:

    -Sounds
    -Added a completely new pack of sounds that should be a lot closer to the way the original car sounded.
    -Graphics
    -Added additional tyre compounds, the car now has soft, medium, hard, intermediates and full wet compounds.
    -Added additional rim types to reflect the ones used by the different teams.
    -Added fluorescent shader for digits on the dashboard.
    -Added backfire graphics.
    -Fixed a gap between the driver helmet and the body.
    -Fixed tyres going through the fenders when under load.
    .Updated body 3D shape, adding a missing floor, correcting the front fender shape and some smaller tweaks.
    -Updated icons.
    -Improved cockpit textures on the fans, door handles and several other small details.
    -Improved body reflections.
    -Improved level of detail (LOD) models.
    -Improved exhaust model and textures.
    -Improved windows in cockpit view and added the missing side windows.
    -Improved liveries.
    -Improved headlights, now with lens flares.

    Physics:
    -Added new tyre compounds to match those added to the graphics.
    -Updated a few garage settings.
    -Slightly tweaked the AI physics.

    Code (Build 1108 update 2)
    -Added code that allows car modellers to tweak the body roll for AI physics to ensure tyres don’t go through fenders graphically.
    -Introduced a simple mechanism for distributing templates with cars (which will end up in a “Templates” folder until the new UI is released).
    -Fixed a problem where the launcher accidentally URL encoded passwords, making it impossible to join servers with certain characters in the password.-

    [​IMG]

    https://www.studio-397.com/2017/02/nissan-gt500-v1-2-and-build-1108-update-2/
     
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  5. Massimo M4rt!n
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    Massimo M4rt!n rFactor 2 Manager
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    bella sta macchina!!!
     
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  6. Cristian N
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    Cristian N Pity1972
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    le gt500 sono dei mostri molto simili alle DTM come prestazioni
     
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  7. Massimo M4rt!n
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    Massimo M4rt!n rFactor 2 Manager
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    Bella fisica, ti consiglio di farci un paio di giri. Presto ci scappa un R4F.
     
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  8. Massimo M4rt!n
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    Massimo M4rt!n rFactor 2 Manager
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    PS: non e' necessario aggiornare i SERVER per questo update.
     
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  9. Andrea Sogni
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    Andrea Sogni DreamsKnight Raceroom Manager
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    ma meno incollate... le curve non di traverso, in retromarcia proprio... ahahha :D (anche se ho il dubbio di aver provato senza pista gommata...)
    apparte battute, hanno solo un difetto che a me creai sempre problemi: guida a destra. :(
     
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  10. Federico Carradore
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    Federico Carradore carrafede
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    fighetta :p
     
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