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Apex GT3 2012 [DX11]

Discussion in 'Mods' started by Massimo M4rt!n, Jun 26, 2017.

  1. Massimo M4rt!n
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    Massimo M4rt!n rFactor 2 Manager
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    953 update in upload on steam workshop
    subscribe here : http://steamcommunity.com/sharedfiles/filedetails/…
    changelog ;
    - debugged lights flare of all car
    - dx11 update on graphics , we try to don't kill too much the lighning.
    - reworked filter in camaro veh
    - updated a bit the aero of the z06 for correct the understeer.
    as usual ,if some bugs remaining , feel free to post here , we correct on next update
     
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  2. A. Bianco
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    A. Bianco antobianco
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    Figata galattica
     
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  3. Massimo M4rt!n
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    Massimo M4rt!n rFactor 2 Manager
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    mi fa piacere, le hai provate?
     
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  4. Guglielmo V.
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  5. A. Bianco
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    A. Bianco antobianco
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    Ci ho provato, ma non sento l'audio. Proverò a riscaricarlo
     
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  6. A. Bianco
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    A. Bianco antobianco
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    Ok provata la Porsche qualche giro a Spa: a dir poco bellissima e guidabilissima, mi riesce di controllarla sia di volante che di gas. Piano piano proverò le altre, ma se il livello è questo ci sarà da farci un champ senza dubbi!
     
    #6
    Guglielmo V. likes this.
  7. Cristian N
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    Cristian N Pity1972
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    www.apex-modding.com

    https://steamcommunity.com/sharedfiles/filedetails/?id=570027793

    Descrizione
    We at Apex Modding Team thank you for downloading our 2012 FIA GT3 mod for rFactor2.
    It took years of work to create, improve and fix content, as well as stay current with game and technology updates.
    If you enjoy our work and wish to support us for past content or for future incentive, you can donate any amount through this link.
    If you downloaded our mod outside of Steam, please do not forget to install “AM_FIAGT3_2012.rfcmp” as it is the file that contains the sounds.
    Below is a summarized changelog between our last public beta and our v1.0 release. Enjoy the reading and we hope you will enjoy racing a full grid of cars - Bentley, BMW, Chevrolet, Mercedes, and an Italian and another German manufacturer – both offline and online!

    Apex Modding FIA GT3 2012 version 1.0
    - New cpm 2.0 tyres based on Studio 397 tyre database, rebuilt and tweaked with Redapg online tools.
    IMPORTANT: You need to be careful on the first lap out of the pits as these tyres, like in real life, need to reach a proper temperature window. If you push too hard too soon, the long-term pace and tyre life will be jeopardized. This mod is an endurance mod, like in real life, strategy is important. S7 tires are the softest compound, S9 are the hardest compound.
    - S7 tyres can handle 30 laps at a circuit like Spa-Francorchamps. The S7 is the tyre to use in Sprint races (Lasting one hour or less).
    - S8 lets you run a double-fuel stint and can last roughly two hours.
    - S9 can last up to three hours so it is a great option for proper endurance races
    - Reworked default setups which now offer a great blend between drivability and stability.
    - Added latest rFactor2 tech such as:
    - ABS, Traction Control (default setting is Medium), rain drop shaders and behavior to body and windscreen (wipers are now necessary), tweaked chassis flex, fuel movement
    - Undocumented and not fully supported by the game, we added night lights in the cockpits of 997, 12C, SLS, and Z4 as per real life references. There are limitations to what was realistically achievable so we had to settle for an implementation that worked and was not buggy
    - Illuminated MOTEC
     Reworked car filters and categories, and added more filters:
    - AMGT3: All cars (each manufacturer has their own filter too)
    - AM_ADAC-GT: Cars that participated in the ADAC GT Masters
    - AM_BES: Cars from the Blancpain series
    - AM_FIAGT3: Cars from the FIA GT3 series
    - AM_PWC: Cars from the PIRELLI WORLD CHALLENGE
    - AM_VLN: Cars that participated in the Nordschleife VLN race
    - Some series have cars with only a couple of liveries. We were not able to paint all of the cars but believe the overall representation is very good. The mod is now organized in a way where new skins are more easily added and found, and more skins can be added in a future update if the community wishes to contribute
    Debugging
    - Reworked Z06 chassis flex to address bottoming issues in tracks like Nordschleife or Spa-Francorchamps
    - Removed heat haze from the SLS
    - 799 cockpit camera correctly centered
    - Removed fuel mixture settings
    - MP4-12C and Z06 now use the correct sidewall textures
    - Reworked class filter display

    Not Included
    - Chassis scratches due to game limitations. Detachable parts remain.
    - Car LED position lights as the real cars we recreated did not feature such
    Credits:
    - 3D, 2D art, sounds, physics: Apex Modding Team (https://www.apex-modding.com/)
    - Additional physics: Chris redapg (his online tools), Michael Borda, Marek Lesniak
    - Additional 2D and 3D: shadow works, olisoft, sfersystem, Tolik, Totorman, Stano, Cartman 78, Gui lite
    - Additional sounds: Destroem
    - Additional art, windshield wipers and rain effect: SlowMotion, Nibiru (XFactor Racing)
    - Studio 397 for the updated tyre database from where we could study new entries
    - Testing: Apex Modding, adakar, archi, and special thanks to wishmaster and P1-Gaming for extensive beta testing of updates and Balance of Performance
     
    #7

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